Instructional Design Principles Cohort-Based Course

DATE

Duration

LOCATION

FEES

Book Now

3 Mar
- 7 Mar 2024

5 Days

Dubai

$3,100

1 Sep
- 5 Sep 2024

5 Days

Jeddah

$3,100

10 Jun
- 14 Jun 2024

5 Days

Virtual Online

$1,850

24 Nov
- 28 Nov 2024

5 Days

Virtual Online

$1,850

What are the effective principles that promote active learning in students in the 21st century? With this pedagogical course, you will learn to use best practices to interact with students to keep them productive and inspired. It will introduce you to the Addie model (analysis, design, development, implementation, and evaluation) and how to use it to develop relevant and practical course learning outcomes.

By the end of the course, you‘ll be able to:

  • Explain the active learning process
  • Identify different instructional design model types
  • Describe the Addie model structure and its application
  • Define outcome-based education or OBE
  • Explain the meaning of ‘outcome’
  • Discuss the uses of the outcome-based educational pyramid

This course is made for :

  • Subject matter experts (SMEs) who want to learn about instructional design
  • Content developers new to online learning
  • Instructional designers looking for a refresher course or some new ideas

Day One

  • Systems and Processes
  • organizational workflow Systems and Processes you will discover how the most effective instructional designers and teams use proven methodologies and organizational structures to build efficient, effective, and appealing learning experiences.
  • In this module, participants will:
  • compare and contrast the ADDIE and Agile methodologies to identify the advantages of using one or aspects of both in a project scenario.
  • discuss a sample course development project to identify the different roles, responsibilities, and workflow processes.
  • apply a methodology to a sample scenario to demonstrate how to organize and manage collaborative development teams.

Day Two

  • Theory Informs Practice
  • online research Theory Informs Practice you will explore best practices in creating an intentional outline from some of the most popular models including Bloom’s Taxonomy and Gagne’s Nine Events of Instruction as well as current brain research, learning assessments, and user engagement research.
  • In this module, participants will:
  • define each of Gagne’s Nine Events of Instruction to ensure high-quality instruction.
  • discuss types of online interaction to improve the student experience and increase retention.
  • redesign an existing piece of content to improve engagement and learner interaction using higher-order questioning, interactivity, and brain research.

Day Three

  • User-Centered Design
  • responsive design illustration User-Centered Design you will examine mobile technology and its impact on how learners access and process information. You will apply basic design theory including contrast, visual design hierarchies, consistency, and the use of visuals as you learn the roles these play in content development. Finally, you will delve into accessibility and accommodations to ensure your materials can be utilized by all learners.
  • In this module, participants will:
  • compare and contrast different online content to identify the advantages of using a mobile-first strategy.
  • create a checklist for accessibility to ensure all students can access the content.
  • redesign an existing piece of content to demonstrate an understanding of design principles, UI, images, and accessibility to improve the user experience.

Day Four

  • Define and Develop
  • a person working on developing an online course Define and Develop you will learn about boilerplate, writing style guides, and a variety of learning objects which can be implemented to target different learning modalities. You will explore how storyboards to aid in the development process as you establish a method for designing resources that are reusable and learn how to manage them using naming conventions, file naming, and proper copyright procedures.
  • In this module, participants will:
  • generate a best practices list for using images to display an understanding of copyright, sourcing, attribution, and design.
  • design a boilerplate for a type of content to demonstrate rapid development and consistency
  • and create a storyboard for a chunk of content to illustrate the content development process.

Day Five

  • Ongoing Evaluation
  • continuous evaluation illustrations Ongoing Evaluation you will use Kirkpatrick’s Four Levels of Training to learn methods for assessing learners’ feelings about their experience, new knowledge acquisition, applications of their learning in practical spaces, and their overall results from participating in your course. You will discover how to seek and incorporate feedback from a variety of stakeholders and you will review alpha, beta, pilot testing, and quality assurance practices. Your focus on continuous improvement will be what keeps your content relevant over time and sets your work product apart as exceptional.
  • In this module, participants will:
  • create an evaluation tool to demonstrate how to use Kirkpatrick’s Four Levels of Evaluation in a course development project.
  • develop a formative and summative assessment to demonstrate knowledge of valid and reliable assessments, feedback, and question types.

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